![]() Strafe Up/Down has been added and they will be your new best friends. Fighters are all around more maneuverable and speed is doubled. However they can do significant damage in a short amount of time, especially when used alongside standard or homing missiles. They are small payload, and are terribly inefficient when it comes to ammo consumption. Homing missiles have only a range of 1km, and a slightly reduced payload, however they have terrific tracking and make excellent dogfight missiles to complement the standard missiles. It is recommended to have at least one of these at all times. Their tracking isn't so great, but they have a 5km range, plentiful ammo, and the most damage per missile. Standard missiles are long range general purpose missiles. In general though, the lower the ship, the more maneuverable it is. However their power supplies stink and thus will have to rely more heavily on missiles than the higher ships. This means that the lower level ships such as Liberty ships are competitive in the end game. (Freighters are the exception, they carry 3-4 guns.) Missiles are divided into 3 classes. Every ship carries exactly 2 guns and 2 missiles. General Changelog (Not 100% comprehensive, but this is the difference from vanilla at a glance) " Note: Some effects are out of date in this video. Obviously several gameplay mechanics were broken in order to do this, such as the much more numerous spawns and the fact that I have dual micro-missile launchers (A terrible idea in the real mod due to ammo consumption) and over 9000 rounds for said launchers. Basically throw in lots and lots of ships, and see what happens. "This is a video of a stress test in Itano Circus. Although technically it is possible for battles such as that to happen. ![]() Note: These four images are from a stress test and are not 100% accurate of final gameplay. ![]() Punctuated by explosions, missile trails, and the swirling cloud of engine trails from which the mod gets its name. When it finally explodes it unleashes a shower of debris that looks simply fantastic. When a capital ship is about to go you'll know it, and hear it. Explosions in particular receive a facelift. All missile related effects have redone, as well as a good portion of the sound engine. Many special effects improvements have been made. It is not uncommon for the player and their fighter to be dogfighting alongside and against other AI fighters in the crossfire of two enormous capital ships duking it out, twisting and turning to get the best firing solution. Their combat tactics and weapons have been completely redone from the ground up to create amazing cinematic dogfights. They now fly around like any other ship and are a sight to behold. Capital ships have been added into the game as non playable ships. No more travelling long stretches with nothing happening. Many more ships buzz around minding their own business, and the universe is not the quiet place it was before. Right off the bat as soon as you undock from Manhattan, you see a world that is much more lively than before. ![]() And from Macross I get the beautiful ambience of the battle with the ambient explosions, flak, and last but not least, the micro-missile. From Ace Combat I take the excellent missile-based gameplay, as well as numerous Ace Combat inspired special effects improvements. From Freespace I take the general gun layout and the way the guns behave in general. Itano Circus is a fast paced amalgation of Freespace, Ace Combat, and Macross. NOTE: If you are crashing on startup, delete your autosave using FLMM, and then delete your restart.fl in your Singleplayer Save directory.Äownload Link Here. ![]()
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